Beamng drive graphics mod5/1/2023 ![]() ![]() I believe a good test you could do to try to help out is to get the roane county map and spawn right in the middle of it, and post of performance. is the game somehow not optimized for very multithreaded processors despite being a very core heavy game and having a 6core intel as recommended? does the game have one setting that kills performance more than others? is there a hidden bottleneck in my system? the only dated piece of hardware is my gtx 580 that i only use for cuda acceleration on video editing. i've moved the game install and all the mods i use to my nvme boot drive, so i don't think its looking for files and getting bottlenecked that way. ![]() but i've never seen my processor get anywhere near full utilization even with 64 cars all running at once. the processor is only showing about/less than 20% utilization, and the graphics card only shows about 50%.there are some maps that have a lot of terrain, and they would use the gpu to its full potential. one thing i've noticed that even with my 1950x and vega 64, sometimes i still dont have high framerates. so i've built the system you see in my signature. I'm aware that it's a very core heavy game because of how it handles real time soft body car physics. I play BeamNG a lot for my youtube channel.
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